Sniper Ghost Warrior 3 |
2015 2017
During my work on “Sniper Ghost Warrior 3” at CI Games my main tasks included modeling buildings (exterior and interior) as well as other smaller architectural elements, creating texture sets (PBR materials), LODs and setting extreme navigation. I also took a part in game optimization and whiteboxing/greyboxing.
I was also responsible for some architectural solutions used on the dam and in its main facility, the architectural concept of the safe house, as well as partly for the visual form of the brutalist buildings in the military base and on radar station. In general it was a huge team effort, nevertheless I’d like to mention a few names of people with whom I've worked on those locations: Damian Zieliński (Senior Art Director), Tomasz Andrzejewski (Lead Artist), Paweł Królak (Lighting Arist) and Maksym Perchun (Level Artist). Smaller props were made by other people from our art team.
Software: 3ds Max, CRYENGINE, Substance Painter, Photoshop.